WARNING: This is a kinky furry game. For adults only! The game contains kinks such as vore, yiff, paws, vampirism, etc.

This is a kinky, furry dark fantasy adventure game in a magic college setting - somewhat of a cross between Harry Potter and Zootopia, I suppose? It's made with RPG Maker, but an RPG it is not - it's a fairly linear adventure game.

You play as Crispin - a dedicated student who's about to receive his magic from one of the four elemental gods. But his Bonding Ceremony does not exactly go as planned, to say the least. Now he must get to the root of what happened and uncover the mystery of his strange newfound powers before it's too late...

Note that all "kinky scenes" in this game are optional - you are welcome to play this game solely for the story! In fact, I do plan to release a SFW version of this game in the near future as well.

The game is finished. I may, however, add more content to it in the future if I feel like it. If you buy the game, you gain access to all future updates for free.

AI Usage Disclaimer

The usage of generative AI was kept to a minimum during the making of this game. However, it has admittedly been used for a few things. For my full AI Usage Disclaimer and a breakdown of where it was used, please download the game's manual, available freely: https://files.catbox.moe/vpbiig.pdf

Updated 13 days ago
Published 26 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 3.6 out of 5 stars
(8 total ratings)
AuthorPine
GenreAdventure
Made withRPG Maker
TagsAdult, Erotic, Fantasy, Furry, Horror, LGBT, Mystery, Romance, RPG Maker

Download

Download
Reaper's Curse - Link to Online Version.txt 469 bytes
Download
Reaper's Curse v1.0 for Linux.tar.gz 413 MB
Download
Reaper's Curse v1.0 for Windows.zip 394 MB
Download
Manual.pdf 136 kB

Install instructions

Instructions for Windows

1. Buy the game – you will then be able to download “Reaper’s Curse v1.0 for Windows.zip”

2. Right-click on the downloaded zip file, choose “Extract All” and let it extract its contents wherever you like.

3. You should now have an extracted “Reaper’s Curse” folder. Go into it, find the file “Reaper’s Curse.exe” and double-click on it to launch the game. Note that, if you have file extensions hidden, it will just show up as “Reaper’s Curse”.

Instructions for Linux

Extract the archive and launch "Reaper's Curse", "Reaper's Curse.desktop" or "nw" - whichever works for you!

Development log

Comments

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Welp I either somehow managed to dance around the scenes with your friends or they just don't actually exist.

Ryder: cuddling with promises of more, never went anywhere

Geralt: lots of flirting and fluff, never went anywhere

Finn: Can't complain here Finn didn't show any romantic interest but he should~ or at least casual interest

Clover: Never goes anywhere till the very end and suddenly its death stuff. Not my bag.

Blaise: Surprisingly not even death stuff, One very tame dom scene of foot licking

Lemur: .....well it was something lol


Other than eating and stomping there doesn't seem to be actually much to this.... Squirrel boy gettin cock blocked around every corner lol o.o;

You certainly missed some scenes with Geralt and Ryder - check the walkthrough!

May I ask what kinds of things you were expecting? I'd love to know what your expectations were - feedback helps me improve :)

See, my roots are specifically vore stories/vore games. I've been writing vore-oriented stories over on FurAffinity for 8 years now, and that's what my audience expects. I guess I kinda forget that there may be new people discovering my games lol - perhaps should have been more descriptive with what to expect :)

I was actually gonna add more romantic/kinky scenes into the game over time, depending on what people wanted to see and what characters people liked the most, though with the quite rough reception of this game, I'm not sure if it's worth it anymore - we will see what I feel like 😄

Oh that was certainly the vibe with the focus on pred/prey dynamics and what not I just expected a healthy dose of standard scenes to be mixed in too. I'm surprised I missed Ryder and Geralt then somehow since I felt I was pretty thorough with both of them unless being direct just equates to nothing happening I guess XD

hello @pine can u stil help me with the silver tail vore game to fix my issue

(4 edits)

If AI helped you bring your idea to fruition, don't let anyone shoot you down for it. Not everyone can afford to be skilled in everything, and hiring people to fill the gaps in one's talents is just out of the question for most. I strongly prefer these over stock RPGMaker assets, or ripped images from the web (which, ironically, the people who take issue with AI don't seem to mind). If I am to offer some critique, the application of the image model could be better. AI images vary in style rather dramatically from one to the next, which is fixable if that would be your intent.Having a guided generation style across different assets can contribute to a feeling of cohesion.

Thanks, appreciate the kind words :)

I tried, but I just could not get much style consistency out of them. I had to use several different models just to get what I wanted.

I know there are tools out there that can get you more control over the generations, but you'd have to run the models locally on your own machine, and my GPU literally kills itself whenever I try to do anything AI on it lol (it's quite old by now!)

wish you'd of gave a little game play but love the idea

Heheh. Tbh, I realized that myself by now; I think I wanted to make a movie more than I wanted to make a game lol

yeah i kinda noticed great idea in the long run

the ghost is too hard, got bite by the bat too so 50%HP gone, with and no save before start so need to keep equip the sword and hear that ghost voice, the shape also not trying to be easy, at least make it all on the edge as the ghost would be around the center most of time, i would need to restart my play to not be drain by the bat first and spend a hour to screen capture and try, which i won't be doing that now, so disappointing, this is visual novel kind of game, not Darksoul that i need to die more than 10 times to just win one minigame that surely will not even reward me with any spicy scene TOT

You can recharge your HP in the pink pool :P

(+4)

Hai! Some feedback for you :3

  1. Illusion of multi-choice:
    The game gives you dialogue options at the start and in the middle of the game, making it appear it might be a multi-choice game; however, the story is linear, which sucks a bit. Like lying in the jails, hugging at the house, or any other option to talk to people.

  2. Guards at the main movement ground:
    The problem with the guards is that you have walking spaces of 3 tiles, and if the guard moves up the middle tile you cannot pass them. No matter what you do, they figure you out, which makes the whole “disguise” in the beginning feel pointless.

  3. NSFW in the game feels lacking:
    When I saw the game and it mentioned kinky scenes, I thought there would be some interesting NSFW aspects; however, most are related to you dying regardless.

    Kinks are:
    Paw licking
    Death-vore
    Crushing

    And to top it all off, all NSFW scenes are only text—there are NO NSFW IMAGES—which does suck since it’s not mentioned.

  4. Back to the story, it feels like you have a choice:
    The story makes you think you have a choice at the end to pursue dark arts or make yourself the hero (beetlebugs to control your urges). This doesn’t happen, and instead it’s just a pure “happy ever after.” There are no consequences to the protagonist, their friends, or the school staff. It makes the story feel lacking, like there was really no story. And of course… the fact that everyone helps you and realizes the mistakes instantly makes for a bad story in my opinion.

  5. The quests suck:
    Needing to earn money is fair enough, but most of the NPCs give you bland quests; some actually help with the story, but the jankiness of getting the quests makes this feel irrelevant. Like how you need to go through the same dialogue option twice only to get a different output. It was confusing at first for me, since I couldn’t understand how to progress. And to find the rest of the funds you need, you have to scrounge for resources or cash lying around in the world, but this isn’t conveyed or shown well. It took a while to figure out that things were interactable in the main world.

To conclude!
The game lacks a bit when it comes to a great story: the happily-ever-after ending, the absence of consequences, everyone suddenly realizing they were wrong, and the total lack of story-branching all make the plot feel generic at best. As for the gameplay, it only drags the story down further with bland and confusing quests, janky enemies, and a pointless disguise. Lastly, on the NSFW side, the fact that the only kinky content is text-only death scenes really sells the game short.


How it could level up:

give the dialogue choices real weight (multiple endings, tangible consequences), tighten the stealth AI so the disguise actually matters (maybe dialogue or escape mechanics), add clearer quest cues, and sprinkle in some optional illustrated kink scenes instead of limiting everything to bad-end text. Those tweaks would push the experience much closer to the spicy adventure the front page teases. :3

Thanks for the detailed feedback, I appreciate it :)

(+3)(-7)

You should not charge money for a game made by AI

(+4)(-1)

Please read the AI disclaimer fully before commenting.

To say this game was "made by AI" is an insult.

I used AI for the cutscene images, yes, but most assets here are made by people, and this game is still a product of my imagination - I put hundreds of hours of work into it.

(+1)(-4)

'most'


at first its 'most' , then its 'some' , untill all that remains is AI

(+2)(-1)

Well, if you want some context - I am a writer, not an artist. If you look at my profile - all my games used to be text-based. No graphics at all. It's not like I've decided to stop commissioning artists and use AI instead - I never commissioned artists in the first place, I ain't got the money to commission dozens of pics for a silly passion project of mine :P

And no, I will never replace my writing with AI. I love writing, and I write to share my stories with people :3

It's nice to receive something back for your hard work, and it is a motivator, hence why the game costs money - but I never intend to stop people from enjoying my games, I always remove the paywall after a few months and make my games free. Or, if you wanna pirate it - go right ahead, I don't care.

Rubbing my hands together! Can't wait for your next creation!

<3

I really enjoyed this! Congrats!

I'm glad ^^

I think the game was pretty fun. A bit short, but overall I enjoyed myself. The story was also pretty neat.

Glad you enjoyed it :)

I was having fun up until the ghosts show up, they're WAY too aggressive and it makes a very VERY long section way too tedious, especially if you lose progress due to the ghosts outpathing you, which they do ALOT.

Are you using Shift to sprint? You should easily be able to get past them if you sprint :)

Sprint only helps me outrun them, it doesn't help me outmaneuver them. 

The footpath is 3 tiles long - you gotta wait for them to move to one side, then run past them on the other. Don't run past them if they're in the middle - bad idea :)

The opening jail sequences can be a little tedius given the limited space, the "grab" trigger on the NPC and the timer you're given. Either tweak the time or slow down the NPC in there, whilst not impossible I had to restart several times because of unpredictable pathing and such.

Having Guards in the hub area is a nice touch for immersion, however making them instant-game over triggers if they or you bump into each other is more of a hassle than anything else. 

(1 edit)

Remember that you can sprint by pressing Shift. With sprint and 10 jumps, the title sequence shouldn't be an issue :)

And ok, I might make the guards just take some of your HP instead.